Sigfrancis

FranciscoArmoa

Game Designer · UI Designer · 2D Artist · Team Leader

Multidisciplinary game professional with experience leading teams and creating mobile games from concept to prototype. Specialized in Game Design, UI/UX and 2D Art with a strong understanding of mobile player behavior, production pipelines and rapid iteration.

Francisco Armoa

Projects

A collection of my most notable game development projects, showcasing my roles, responsibilities, and key learnings.

War Connect
Game Designer · UI Designer

War Connect

Defend your kingdom by connecting towers and outsmarting your enemies!

UnityGame DesignUI/UX+1
MobileStrategyTower DefenseUI+1
Downloads
1M+
Platforms
1
Dash Team
Game Designer · Team Leader

Dash Team

Lead your team to victory in this fast-paced strategy game!

UnityGame DesignUI/UX+1
MobileStrategyTeamHypercasual+1
Downloads
1.2M+
Platforms
2
Conveyor Squad
Game Designer · UI Designer · 2D Artist

Conveyor Squad

Keep the line moving — manage your squad and master the conveyor chaos!

UnityGame DesignUI/UX+1
MobileCasualManagementUI+1
Downloads
Platforms
2
Coin Defense
Game Designer · UI Designer

Coin Defense

Protect your coins, build your defenses, and outlast every wave!

UnityGame DesignUI/UX+1
MobileTower DefenseStrategyUI+1
Downloads
Platforms
2
Battle Blocks Champions
Game Designer · Character Design · UI Designer

Battle Blocks Champions

Build, battle, and climb the ranks in this block-brawler arena!

UnityGame DesignUI/UX+1
MobileCompetitiveCharacter DesignUI+1
Downloads
Platforms
2
Laserlab Defense
Game Designer · UI Designer · 2D Artist

Laserlab Defense

Aim the lasers, fortify the lab, and stop every breach!

UnityGame DesignUI/UX+1
MobileDefensePuzzlePrototype+1
Downloads
Platforms
2
Hexa Heroes
Game Designer · Character Design · Team Leader

Hexa Heroes

Assemble hex heroes, plan your moves, and conquer the grid!

UnityGame DesignUI/UX+1
MobileStrategyHexCharacter Design+1
Downloads
Platforms
2

About Me

Meet a game designer powered by equal parts curiosity, coffee, and "what if we tried this instead?"

After spending years designing mobile games, I've developed a highly specialized ability to stare at retention charts, question every mechanic, move buttons three pixels to the left, and somehow convince everyone that it really does make a difference.

My skill tree includes game design, UI/UX, illustration, graphic design, and project management, which basically means I'm comfortable jumping into almost any part of development—usually because I can't help thinking of ways to improve it.

I love breaking games apart to understand why they're fun, prototyping ideas that probably shouldn't work (until they do), and turning messy concepts into experiences players actually enjoy.

Side effects may include: excessive note-taking while playing games, an unhealthy collection of prototype ideas, and asking "but what if we made it more fun?" far more often than most people consider reasonable.

Skills

Game DesignUI/UX Design2D ArtLeadershipTeam ManagementAgile WorkflowsCharacter DesignSoul Calibur ExpertRap Battles

Also

Experienced in collaborating across design, art and development to build engaging and scalable game experiences.

Tools

Unity

Unity

Photoshop

Photoshop

Adobe Illustrator

Adobe Illustrator

Affinity

Affinity

Figma

Figma

Notion

Notion

Trello

Trello

Let's Work Together

Have a game idea or looking for a designer who can lead from concept to prototype? I'd love to hear from you!

Get in Touch

Always up for talking shop about game design, UI, art direction, or team leadership. Whether you need someone to shape a prototype or help ship a more fun experience, drop a message below.