Sigfrancis
FranciscoArmoa
Game Designer · UI Designer · 2D Artist · Team Leader
Multidisciplinary game professional with experience leading teams and creating mobile games from concept to prototype. Specialized in Game Design, UI/UX and 2D Art with a strong understanding of mobile player behavior, production pipelines and rapid iteration.
Projects
A collection of my most notable game development projects, showcasing my roles, responsibilities, and key learnings.
War Connect
Defend your kingdom by connecting towers and outsmarting your enemies!
Dash Team
Lead your team to victory in this fast-paced strategy game!
Conveyor Squad
Keep the line moving — manage your squad and master the conveyor chaos!
Coin Defense
Protect your coins, build your defenses, and outlast every wave!
Battle Blocks Champions
Build, battle, and climb the ranks in this block-brawler arena!
Laserlab Defense
Aim the lasers, fortify the lab, and stop every breach!
Hexa Heroes
Assemble hex heroes, plan your moves, and conquer the grid!
About Me
Meet a game designer powered by equal parts curiosity, coffee, and "what if we tried this instead?"
After spending years designing mobile games, I've developed a highly specialized ability to stare at retention charts, question every mechanic, move buttons three pixels to the left, and somehow convince everyone that it really does make a difference.
My skill tree includes game design, UI/UX, illustration, graphic design, and project management, which basically means I'm comfortable jumping into almost any part of development—usually because I can't help thinking of ways to improve it.
I love breaking games apart to understand why they're fun, prototyping ideas that probably shouldn't work (until they do), and turning messy concepts into experiences players actually enjoy.
Side effects may include: excessive note-taking while playing games, an unhealthy collection of prototype ideas, and asking "but what if we made it more fun?" far more often than most people consider reasonable.
Skills
Also
Experienced in collaborating across design, art and development to build engaging and scalable game experiences.
Tools
Unity
Photoshop
Adobe Illustrator
Affinity
Figma
Notion
Trello
Let's Work Together
Have a game idea or looking for a designer who can lead from concept to prototype? I'd love to hear from you!
Get in Touch
Always up for talking shop about game design, UI, art direction, or team leadership. Whether you need someone to shape a prototype or help ship a more fun experience, drop a message below.